In the wake of a vision of world peace thanks to Pokemon Go, it's undeniable that the creature-catching series is about as mainstream video games in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing pandemonium surrounding trading card values guarantees near-daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral annually.
Yet in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were buried by the excitement of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who runs the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu